The game also presents heavy sniper rifles , Humvees , and Anti-Vehicle equipment in some cases. As you progress in-game, more content is rewarded.
Leveling up allows you access to more equipment in game, with 20 levels in total for each class. As you play, the campaign will teach the basic rules for combat.
We need to work on missions. Could Doublekill10 and Imadeausername! Wiki Content. Explore Wikis Community Central. Register Don't have an account?
He is loud, rude, and spouts of his special rules that are moderately important to listen to. By mission 7, you'll be seriously considering shooting him. Tune him out the best you can. While he is annoying, try to listen to him. He gives your basic information that assists in your mission.
The intro is awesome. Don't worry, I was laughing myself. After the load, you'll meet your new squad leader, SSgt. Knox, and begin to immediately hate him. Follow his orders and go to the range, learn to shoot, and meet up for whatever he wanted. A real combat mission.
Once you get there, order your team to move, then follow you, and follow the waypoint to the roof of the small building. Shoot to kill, then order your team to move inside the square. Mop up and regroup with Knox on the far side. Mount up. You are in charge of the buidling to the left. Enemies spawn on top of the hill and charge to the left, straight down, and to the right.
Tell your team to defend the building, kill everything, and wait. If you run out of ammo, their is an ammo crate right next to the stairs. When Knox is finished staring at the wreckage, reload, and mount up again. Dismount and follow the waypoint to a meeting with Knox and a random marine. After listening, run across the street, and up a building.
Start shooting, order your team to suppress, and wait for Knox. Annoyed with him yet? You just got here and now he wants you to run around. Follow the waypoints, through friendly fire of course, across the bridge and provide fire from the side. Once the wall is clear, follow the waypoints through the village.
Don't run, and clear every angle as you move through the village. After several brief firefights, you'll end up on the far side of the village. Mount up and the mission ends. I suggest playing this mission again as the other three classes to get a feel for which class you want to play as. SC is great, but be prepared for CQB fighting.
AR is great for the suppression. After hearing the brief, it is going to be an easy mission, or is it. Follow the waypoints to the corner building, climb the stairs, and watch the town. When the hostiles spawn, shoot 'em. Have your fireteam suppress them if they get too close, but they won't if you are set up good.
Try not to burn through too much ammo. After the short fight, what else? Time to run up a hill. Through ambushes. You first ambush isn't very far up ahead. Major groups of enemies are on the hill above you and behind the building to the left. After it's clear, reload at the cache next to the building next to the stairs. Head for the top of the hill. Tired yet? Another ambush, but its only three hostiles. Proceed to the overwatch point and get ready to see EOD do their magic.
You didn't think it was going to be that easy, did you? You can either run down and shoot them at close range, or you can play sniper and pick them off. After saving the EOD team, follow the road to the next town.
It goes boom. There will be an ammo cache near your assigned sector. Grab ammo, tell your team to defend the house, and watch the western ridge. After EOD jinxes you, put a suppression order on the the ridge and fight off the attack. Once they are fought off, reload, and rally with the squad and watch the fireworks. Mission over. Or not. And we are running. And another ambush from the building.
And we are running again. Run to the top of the building and call in the mortor strike. It's a good sight to watch, but not entirely effective. The A does a better job. Time to move out. You get a tip-off that a hostile vehicle is coming your way. If you have AT mines, this is the only time to use it on this mission, but if you do, do it quick and hide.
Otherwise, wait for it to pass to engage it, or simply start shooting the second you see it. If you have a M, its a great time to use it. Either way, kill 'em and move to the rally point. This next part can be really easy, or really hard, depending on what you brought. If you brought something with a scope, go through the gap in the wall to the NE, climb the building, and starting killing the occupants of the school.
Set your fire team to suppress. There is ammo at the bottom of the stairs if you start to run low. After a plenty of kills, the enemy will start leaving, and the mission is over.
If you didn't bring scoped weapons, or you just want to try out your MOUT skills, you have two options. Proceed on the outside of the wall to the school house and clear it.
Too easy? Go down the center of the street instead and search each nook and crany as you make your way to the school. Clear it, go to the your ride, and mission over. Not a bad mission, was it?
Defend the junction Defend the junction! Fortunately, this isn't the normal esort. After the motivating chopper ride, you need to head for the unoccupied town to prepare for the convoy. It happens fast, but they come out of the wood work. Clear the roof of the hotel from range, then steadily make your way up the street, watching every entrance and exit. It's best if you hug the right walls. Half way through the street is an ammo cache, so don't be afraid to burn away.
Next up, a container field. It is easier if you go to the left around the field and shoot in. After clearing the field, wait for the convoy. And yes, you do get to ride. Mission over? Of course not. That was just the easy intro. Begin clearing the village. Follow your waypoints and be sure of every open space as you make your way to a occupied building. Stay their to cover the other team or move ahead of them, following checkpoints and being VERY sure it is safe to move.
After the area is clear, hop on the convoy and ride. I won't tease you this time. Time to kill some technicals. Rush the distance to a short wall, with ammo and M ammo chaches, and wait. If you brought AT mines, you could use them, but it isn't easy to rush to the corner bend, the only spot it would work, and back in time. Its easier to just wait and be ready with everything else, Ms included.
And we're waiting. All that waiting for that? It happens. Time to walk. March over the hill and behold the wonder: another town. This is where Knox gets confusing. He tells you to take the road to the left, on the outskirts of town, while the waypoints tell you to go right down the center. Follow the waypoints and clear the town, slow and easy, watch your corners, and stay off the roofs. Rinse and repeat with each little area you clear.
No more rides today. Push through ahead of the convoy in anticipation of any ambushes. The first little 'town' will have two guys and an ammo cache on the left, reload and push on. Run into another town, clear it out, slow and easy, and push on. Another compound, another clearing effort. Stick to the road and shoot in. Time to go up hill. Kill the two with RPGs and make it to a small house with an ammo cache. You'll start to get fire as you reach the house.
Suppress and shoot back. Move up slowly and watch the hill to your left. Breach the hill and clear the area. There is an ammo cache next to the first house on the left as you clear the area.
Time for a change of pace from all this running. Approach the wall and watch for anything that moves and kill it. After a bit, you'll get the chance to call in mortars. The hill on the right is the hottest. If you are lucky, an enemy vehicle will approach, but often the mortar strike gets it.
Reload then head to the next spot. Hold up and get ready. Watch the entire span of N to NE for best results. There is an ammo cache next to the trees if you need. Move to the next area, rinse and repeat. Watch the NE and call in all the mortors you can. Again, there is ammo right next to you. This is the shortest wait. Go back to the Humvee and finish the mission.
Get out and run up the mountain. You'll run into singles and couples of restitance as you breach the top of the mountain. As you run past buildings, be ready for a random hostile to pop out and pop you. Eventually, you will make it to a flatter path than the earlier ones, watch the shrubs for hiding hostiles. Just pass that is your first target, a small town. Slowly enter the town and start killing. You have two options, first you can get on top of the first building on the right and take them out, or two you can clear each building at close range.
Winners choice, there is ammo and frags next to the first building. You can read a little bit about them in this FAQ item. The EU adds support for nearly new objects.
If you've got OFP version 1. The latest version of Kegetys' Editor Addon, 1. For OFP version 1. The latest version, 1. Now, the big question is "is it safe"? The answer is that, using OFP version 1. As for OFP version 1. I'm not sure. Your mileage may vary, of course. Not easily. For example, in the official OFP campaign mission "Search And Destroy", you cannot do anything at all with the scud launcher.
It was originally meant to be an aesthetic prop and not much more. However, there is a script that allows you to target the scud anywhere on a map and launch it. The explosion consists of a series of smaller explosions, something like a cluster bomb. Since it is a script, you're going to have to make a mission with it or find a mission that employs it. As sold, no, OFP has no winter scenery whatsoever.
OFP addon expert, Kegetys, has created two modified versions of Kolgujev island. What's the difference between them? Winter Nogojev uses higher resolution textures for terrain, foliage, structures and vehicles that are not supported by versions of OFP prior to OFP: Resistance.
Not only that, Nogojev also includes all the arctic soldiers that were previously in Winter Kolgujev, as well as all of the units from Ash's Arctic Armor Pack and Kegetys' Winter Vehicles addons. Sounds good, right? Not so fast! There's a catch. If you've got OFP: Resistance, you cannot install both Winter Kolgujev and Nogojev islands because the two addons conflict with each other and are mutually exclusive.
Furthermore, if you've got existing missions that reference arctic soldier units from the old Kegetys' Winter Kolgujev, Ash's Arctic Armor Pack or Kegetys' Winter Vehicles addons and you now install Nogojev island, those missions will no longer work unless you edit them. Kegetys' OFP site is here. You can download all of his and other's old and new winter addons from there. If you're having problems downloading these addons from Kegetys' own site, you should be able to find and download them from one of the popular OFP editing sites instead.
If you want to convert missions you have from using Winter Kolgujev to the newer Winter Nogojev, follow these instructions.
The crew of a vehicle will all receive one icon while units riding in the back will each have a separate icon. Select units individually by hitting the function key corresponding to their number F2 selects 2, F8 selects 8, etc. The first time you hit this it will select all un-tasked units units without a text label like "hide" or "mount". If not all units were selected the first time, hitting it a second time will select all units.
Hitting it one more time will unselect all units. Finally, if you are in command view or have at least one unit selected, you can select units by clicking on them.
Hold down shift to add units to your current selection. If you have at least one unit selected, you can give commands to it using the mouse. Left click to give movement commands. Left click on vehicles to give board commands. Right click on enemies to give targets. Hold down ALT and left click to give watch commands. Since the mouse can only be used for a few commands, you will have to use the command menu for most things.
Menus are only updated when they are first displayed.
0コメント