The key changes in this Black Ops Cold War beta update comes by way to adjustments made to sliding mechanics, as well as some fixes to key weapons.
Additional maps, guns and modes have also been added to the fold. If Overwatch is any indication, not to mention past Call of Duty games, the competitive scene has a significant impact on the changing face of online games, and Black Ops Cold War is certainly no exception in this regard. Additional, two new maps in Ruka and Alpine have also been added. Check out the list of new weapons and perks below. Ahead of tomorrow's Call of Duty: Black Ops Cold War Beta on PS4, developers Treyarch and Raven Software have revealed the "patch notes" for the update, revealing every single change, addition, and improvement made to the game since last month's Alpha.
This includes word of a big new feature coming to the console versions of the series for the first time , and an absolute metric ton of tweaks and improvements to movement, spawns, audio, vehicles, and more.
And of course, there's plenty of bug fixes as well. For now, it remains to be seen how much all of this will improve and alter the Beta compared to the Alpha, but there's no doubting that the aforementioned pair have been working overtime since the Alpha ended to get all of this done in time for the Beta. Below, you can check out the full patch notes, courtesy of Treyarch :. We've identified several key areas in our core movement set for improvements, largely focused on sprinting and sliding:.
This is a slight improvement over what I recall from Hannibal at the Gates where diplomacy already fairly functional, and a seismic shift from the hopeless state it was in at launch. Back then I could barely squeeze a trade offer out of a life-long friend, and tiny nations would be demanding absurd amounts of cash from major players like Rome in return for the honour of a non-aggression pact. Squalor, squalor, squalor. Yes, you still need to keep an eye on public order and squalor is still a thing, but many buildings now just have an associated food cost rather than a hit to public order hit.
Compare the old level 4 provincial capital food and public order with the new one -8 food. The building chains have also been revised.
You can see all the new chains and their respective costs and bonuses at this unofficial site , and compare it to the older ones here. Those are the Rome faction buildings, but you get the general idea.
Military equipment chains aside from siege weapons have been retired. You now only get weapon and armour upgrades through iron-producing regions, making them rather important. Specific cultures also have numerous building changes which, without wishing to get too bogged down in each individual alteration, are quite well summerised in the official patch notes.
This never made any sense and was ridiculous. Mysteries, all. As of Patch 15, civil war will no longer be an inevitability. There will also be a chance for other regions to rebel as well. The new Imperator Augustus campaign promised in the full, non-beta release of the Emperor Edition is focused on civil war and appears to have a new, dedicated politics screen.
My hope is this will do a better job of explaining the systems than prior efforts. The user interface is still home to a number of baffling decisions on where to place information, but has seen positive changes like an indication of how many turns your latest research will take. Snazzy uniforms, on the other hand, add lots of personality. But other major problems have been dealt with.
Performance can still be iffy in places, but is far better than it was at release.
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